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Cloud Gaming: An Edge Computing Use Case for Visual Cloud

Course Overview

In this course, Martin Hendess, Product Marketing Manager with the Visual Cloud Division at Intel, examines how to reduce latency for cloud gaming by leveraging network edge computing. Learners will discover the difference between frame streaming and command streaming, the role of edge computing and how Intel can help facilitate partnerships and make the most of these opportunities. This course is part of a five course series introducing Network Edge use case opportunities, challenges, and solutions aimed at monetization of edge services.

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Chapter 1: The Cloud Gaming Opportunity and Introduction to Edge Computing

Chapter List

Quiz Status

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Quiz Status

Please watch the video before taking the quiz.

Once you have watched the video, please take the quiz.

Chapter Overview

In this chapter, Martin Hendess, Product Marketing Manager with the Visual Cloud Division at Intel, introduces the real world example of how edge computing can help reduce latency for cloud gaming.

Knowledge Gained

Network Edge Cloud Gaming Visual Cloud