Course Overview
In this course, Martin Hendess, Product Marketing Manager with the Visual Cloud Division at Intel, examines how to reduce latency for cloud gaming by leveraging network edge computing. Learners will discover the difference between frame streaming and command streaming, the role of edge computing and how Intel can help facilitate partnerships and make the most of these opportunities. This course is part of a five course series introducing Network Edge use case opportunities, challenges, and solutions aimed at monetization of edge services.
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Quiz Status
Please watch the video before taking the quiz.
Once you have watched the video, please take the quiz.
Chapter Overview
In this chapter, Martin Hendess, Product Marketing Manager with the Visual Cloud Division at Intel, introduces the real world example of how edge computing can help reduce latency for cloud gaming.