X

The browser version you are using is not recommended for this site.
Please consider upgrading to the latest version of your browser by clicking one of the following links.

text

Cloud Gaming: An Edge Computing Use Case for Visual Cloud

Course Overview

In this course, Martin Hendess, Product Marketing Manager with the Visual Cloud Division at Intel, examines how to reduce latency for cloud gaming by leveraging network edge computing. Learners will discover the difference between frame streaming and command streaming, the role of edge computing and how Intel can help facilitate partnerships and make the most of these opportunities. This course is part of a five course series introducing Network Edge use case opportunities, challenges, and solutions aimed at monetization of edge services.

Share With

Related Content

Chapter 1: The Cloud Gaming Opportunity and Introduction to Edge Computing

Chapter List

Quiz Status

Please watch the video before taking the quiz.

Once you have watched the video, please take the quiz.

Quiz Status

Please watch the video before taking the quiz.

Once you have watched the video, please take the quiz.

Chapter Overview

In this chapter, Martin Hendess, Product Marketing Manager with the Visual Cloud Division at Intel, introduces the real world example of how edge computing can help reduce latency for cloud gaming.

Knowledge Gained

Visual Cloud Cloud Gaming Network Edge